LEVEL 3A-B
AGES 14-18
Foundations of Engineering, Technology, Robotics, and Automation
COURSE STANDARD:
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At the end of this course, the learner will able to enhance the 4C’s century learning skills using the Engineering process by solving a problem and creating a solution through their imaginative creation of their own unique functional prototype model.
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COURSE DESCRIPTION:
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Introduction to coding and computer science by way of making and electronic, electric circuit knowledge. a project-based curriculum, with a maker philosophy at its core, that provides a context for learning coding and computer science concepts through the act of making physical objects. Create a plan for a prototype to solve a problem using the Engineering Process. Automated Project Development is relevant to SDG’s poses real problems connecting students learning and relevant, thinking globally, and drives active learning.
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COURSE GOALS:
After completing the course, the students will be able to:
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a. Demonstrate basic engineering skills in preparing the RFP & building functional prototypes.
b. Understand basic electronic, electric circuit, and programming knowledge. learners can understand and practice some comprehensive projects of robots.
c. Create a plan for a prototype to solve a problem using the Engineering Process
d. Create a Proof of Concept prototype by utilizing the engineering process to solve a problem.
e. Create a functional prototype by utilizing the engineering process to solve a problem
f. Create an automated Project Development relevant to SDG’s pose real problems connecting students learning and relevant, thinking globally, and drives active learning.
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TOPICS CONTENT
STEM LEVEL 3 KITS
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1. STARTER KIT
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2. TINKER KIT
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3. AUTOMATED FARMING KIT
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COLLABORATION & TEAMWORK
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Students are group into 4-5 members of each group. Each member has a role in the group and must perform according to the assigned task and role.
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SERVICES OFFERED
Course Syllabus
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Teachers Guide
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Assessment
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Lesson Handouts
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Activity Worksheet
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Lesson Resources
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